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I haven't done any coding recently as I've been getting ready for the gig I just had tonight in Seattle. I'm now checked in to the (crappy) hotel (the room is about as big as my left thigh). Luckily, they have wireless, so I'm able to at least give this update.

I realized yesterday that to take this game where I want to take it, I really need to upgrade to Managed DirectX to leverage the hardware acceleration (especially once I get into implementing my particle engine/system). So, as soon as I get back, I will be upgrading the game from GDI+ to Managed DirectX. Luckily, this conversion shouldn't take too long as I simply need to add a new Direct3dGraphicsService class and change my application to use that.

Actually, that's not entirely true. I also need to change some of my game logic. This is because GDI+ expects the origin to be in the upper left corner, while the way I will be setting up my camera in MDX will expect the origin to be in the _lower_ left corner. That should be pretty easy to fix though.

Perhaps if I really start using MDX, it will allow Andy to start giving some blogging love to it :) (don't forget Andy that George is also using Managed DirectX for the contest).

Anyways, back to reading the AI book I picked up the other day.

You may not get another Spaceballs update until Monday or Tuesday night. Sorry :).

Posted on Friday, June 2, 2006 8:03 PM Game Development | Back to top

Comments on this post: Spaceballs - Day 16

# re: Spaceballs - Day 16
Requesting Gravatar...
You are in seattle and you didn't call? I thought we had something... what about the kids - they still cry themselves to sleep....
Left by ZMan on Jun 02, 2006 9:14 PM

# re: Spaceballs - Day 16
Requesting Gravatar...
you have a room as big as your left thigh, and you're complaining? tsk tsk some people just can't be happy ANYWHERE...
Left by Blogus Maximus on Jun 03, 2006 2:17 AM

# re: Spaceballs - Day 16
Requesting Gravatar...
Are you calling me fat?!?!? lol
Left by Jason Olson on Jun 03, 2006 6:47 AM

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