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An Archived Managed World This blog has moved to

I'm posting this question out there because I can't really read legalese, and I don't have much experience with licensing issues. I'm in the middle of researching open source and free software some more to see how much I want to adapt it with my personal projects. I was thinking that I want to release all code on Managed World as OSI Certified Open Source Software. However, does the EULA for Managed DirectX allow me to distribute my applications built with Managed DirectX as open source software. That is to say, if I build a game in C# with Managed DirectX, am I legally capable of distributing that game under the CPL, GPL, or MIT licenses?

If you can shed any light on this issue for me, please do as I'm kind of lost in the sea of legalese right now. Thanks :).

Posted on Thursday, January 6, 2005 4:02 PM Game Development | Back to top

Comments on this post: Open Source and Managed DirectX

# re: Open Source and Managed DirectX
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You should be able to, there are heaps of projects on Sourceforge that are using the DirectX API and none of those I think have been pulled up.
I was thinking the same, in reading Toms new book he uses the sample framework to create the projects, and he talks about creating a demo real of your work. In starting out as he says in the book that most developers will need to get experience and a presence to make them selves known, With out the ability to release the packages as free How can we do that. As to Hiring developers, my self I would like to see there code and how they use it. In that case being able to release as open source would allow us to display our coding styles and show our selves off to future employers...

Just thinking out aloud,
Left by Glenn Wilson (Mykre) on Jan 06, 2005 4:25 PM

# re: Open Source and Managed DirectX
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I thought so, but I really need to make sure.

I assume this is the same Mykre from over at GameDev?
Left by Jason Olson on Jan 06, 2005 10:23 PM

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