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An Archived Managed World This blog has moved to

Man!!! This is exactly what I suppose I get for going on such a blogging hiatus. I come back and I can't stop discovering kick butt stuff that is coming out, has been out and I didn't know about, or that I simply forgot about. When catching up on the various blogs I am subscribed I came across an announcement in David Weller's blog about the coming summer update for Managed DirectX 9.0.

Check out David's blog post for the best sneak speak. However, there are some things that I want to highlight here because I am just so darned excited about them.

1) New Samples. This includes some new demos (like how C# can be used as a safe scripting language inside unmanaged games!!) as well as several HLSL (aka Shader Programming) samples.


2) THE BIG ONE FOR ME. Windows Forms-like UI Controls!!!!!!!!!!!!!!!!!!!!!! (is that enough exclamation points?) You have to see the picture on his entry to believe. Basically, think UI controls in DirectX. This is the biggest thing that I felt was missing from DirectX (and perhaps one of the biggest hurdles in getting new game developers developing full games in DirectX). While it is certainly more than possible to write your own UI elements in DirectX (obviously, since it has been done numerous times before), it is not the most simple task for a beginner and it is very time-consuming. Well, no fear anymore baby!!! (And I'm pretty sure I see opacity in those elements in the picture!!!!)

Posted on Saturday, June 5, 2004 4:12 PM Game Development | Back to top

Comments on this post: MDX 9.0 Summer '04 Update

# re: MDX 9.0 Summer '04 Update
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Thanks for the xref, but just keep in mind that the Winform-like controls are simply a bit of cool DX magic using textures and emulating form behavior. two other nice things about it are: 1) You have source to play with, and 2) You can change the tileset to look like anything you want. I might post such a sample later next week.
Left by David Weller on Jun 11, 2004 3:57 PM

# re: MDX 9.0 Summer '04 Update
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Hey David! I understand that it is largely DX magic. But still, it is DX magic that the new-to-game-programming developer would ordinarily have to write himself. In my opinion, it is definitely a step in the right direction.
Left by Jason Olson on Jun 11, 2004 4:05 PM

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