Been a busy week for me, wish it was full of XNA stuff and that is why I’m busy (and that the notes are late…again) but not the case. I’m just going to have to figure out a better way of integrating the XNA Notes into some of the stuff going on lately or maybe change my life situation so these things aren’t going on. I’m working on figuring it out both ways. But you don’t come here to read about my personal stuff, you come to see what the XNA community has been up to! So without further ado, here’s ......
This has been a fantastic week of XNA activity and news. Standing ovation the the XNA Team for the interaction they’ve been having with the community as well as the new features they’ve been rolling out for Xbox LIVE Indie Game developers. Simply outstanding and I can’t wait to see what might be coming next. It’s also been a fun week to watch people’s Dream Build Play projects inch ever closer to completion. With the submission deadline coming up in June this is the crunch time for many developers. ......
It’s not often I let my personal life creep into affecting the things I’m involved in and doing. I usually let my hobbies kind of get me through the tough parts. And while I’ve been having fun distracting myself with playing games and coding this week, I’ll admit my eye wasn’t on the community like it normally is. I apologize for the late posting of the notes and for how light and sparse they are. I’m sure there was more going on in the XNA community (and if you were missed in this weeks notes, shoot ......