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Mathoms There and back again... a blogging story. MonoGame
A Recipe for Integrating the XNA GS Content Pipeline project outputs into your MonoGame projects
In a previous post I described how to integrate XNA Game Studio Content Pipeline Projects into your MonoGame pipeline. The downside of the previous recipe is that is requires a paid edition of Visual Studio 2012. This recipe will show you how to incorporate the outputs of a XNA Game Studio 4.0 Content Pipeline project into your MonoGame for Windows 8 project. While not as complete and automated as the previous recipe, it is the best we can get until the MonoGame team completes the development of ......

Posted On Saturday, April 6, 2013 9:10 PM

MonoGame’s Cross-Platform Content Pipeline
In my last post, I discussed how to use the XNA GS 4.0 Content Pipeline project along side the MonoGame Game projects. Since the release of MonoGame 3.0, the MonoGame team has been hard at work in implementing their own Content Pipeline to build xnb files. My only criticism at this point is that it currently does not maintain compatibility with existing XNA GS 4.0 Projects. I don’t think this will be a showstopper for many peple, but it would be nice not to have to slice up existing projects to make ......

Posted On Friday, February 8, 2013 1:16 PM

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