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Island Playground–Unity Updates
Spent a good portion of today working on creating the design document for my game. I use the design document created by Chris Taylor (just Google it if you want it). It’s a pretty good design template if a little high level for what I wanted it for. Only a few updates to the playground map since I spent a bunch of time trying to get my own animations working to no avail. Prefab inventory items (coins can be picked up and total gold is stored on Player) Animated character (pressing E nearby animates ......

Posted On Wednesday, August 21, 2013 1:40 AM

Deep Fried Devcast - Episode 2 (Lost in Translation)

Episode 2 of the Deep Fried Devcast has been released and is available on iTunes and for streaming at  In this extra long episode we talk about the recent trend of board games being translated into video games and vice versa.

Listen and you could win a copy of Ticket to Ride for the Xbox 360!

Posted On Friday, July 16, 2010 1:55 AM

Deep Fried Devcast - Episode 1 (Chatting XNA with Zman and Clingerman)

The first episode of the Deep Fried Devcast is up for download and stream at  In the first episode we talk with Andy 'Zman' Dunn and George Clingerman (of GWB fame!) about XNA, game development, and their Xbox Indie Game, Kissy Poo.

You can even win a copy of Kissy Poo!

Make sure you stop by the forums and please subscribe on iTunes if you like it and want to hear more.  New shows ever 2 weeks!

Posted On Tuesday, June 29, 2010 2:04 AM Now Live! is now live though very low on content at the moment.  I have plans next week to record the majority of the show and mix/edit it the weekend after.  I would say look for a new show announcement the week of June 20.

Posted On Friday, June 11, 2010 5:24 AM

Introducing Deep Fried Devcast
I've been working on a new podcast for the game development community called the Deep Fried Devcast. Currently we are in pre-production but should have some episodes up in the near future. Here is a quick FAQ about the show: What is the Deep Fried Devcast? The Deep Fried Devcast is a bi-weekly show all about game development. The show will feature developer interviews, a focus on the technical aspects of game development (programming, technical design), the business of team game development (time ......

Posted On Thursday, June 10, 2010 8:32 AM

Game-a-Week 2 (The Sequel)
After finishing Game-a-Week One I immediately wanted to go back and begin refactoring the code although I also wanted to work on a game demo idea I've had for quite awhile. I tried doing both over the holiday weekend while up north (without internet!) and eventually hit a wall with an error. Today I am going to restart my refactoring and updates by starting Game-a-Week 2. This challenge is to do the following: Refactor the old code Add a handful of new features to the demo This sounds simple enough ......

Posted On Thursday, June 3, 2010 2:10 AM

Unity Game Update
I’ve realized I want to spend more time on development and reduce the time I spend on my YouTube channel (if you aren’t aware, I run a YouTube channel called PressToJoin). While I really like my channel and will continue to update it, my passion continues to lie in development, more specifically game development. Realizing this is my passion and I haven’t been spending any time to it I decided to start working on some game project. First I looked through several engines, languages, and ways I could ......

Posted On Tuesday, August 20, 2013 2:19 AM

Niln: An Original Mod for The Elder Scrolls: Oblivion
Here is what I am currently working on, a mod called Niln for the PC game The Elder Scrolls: Oblivion. Niln is designed to be a new settlement on the outskirts of the Imperial City featuring around 10 new buildings with new NPCs all featuring brand new voice overs. Included are about 5 seperate quest lines for the player to complete. Here are some screen shots: There are two primary ways you can get information about the mod other than this blog. They are: ......

Posted On Wednesday, July 27, 2011 9:22 PM

A Return To Tech
Wow, it has been awhile, so let's do some catching up. In January 2011 I joined a local gym and have since been pretty dedicated to that and work leaving me little to no time for personal projects (although I've lost almost 40 lbs!). This includes both this blog, posting at Gamasutra, the Deep Fried Devcast, and anything else. Add to this my recent increased interest in music and guitar and I've been left with very little extra time. In fact, I've changed so much about the way I spend my time that ......

Posted On Tuesday, July 26, 2011 2:29 PM

Ambush Beta Released!!!

Last night I finished the core functionality of Ambush, an Asteroids-style clone I made while developing RhinoXNA.

You can find the game and source code at my website here.

There are some tweaks that need to be made before the game is finalized (such as asteroid defect updates and some other gameplay oriented tweeks like ship speed and such).

Hope you guys like it, and I'd love some feedback.

Posted On Friday, October 8, 2010 1:36 AM

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