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Code.Blog Code Talk for the Game Developer

So if you haven't noticed by the loads of info I'm mentioned about it, I'm working on an Asteroids clone called Ambush using RhinoXNA (a graphics library I developed over XNA).  I've been working on it for a month or two now and here is a list of what I have left to do:

Must Haves

  • Collision (asteroids, ship, bullet)
  • Ability to shoot bullets
  • Lives and player ship death (including returning to main menu after Game Over)
  • Finish Help Menu

Nice To Haves

  • RhinoXNA splash screen
  • Intro story
  • Game story
  • Multiplayer

Still lots of work, but piece by piece I'm hoping it comes together in the next week.  Although, with Halo: Reach I don't know how much coding I'll get in...

Posted on Monday, September 20, 2010 6:22 AM Updates | Back to top

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